tile_event_emitter module

class core.gameCreation.tile_event_emitter.TileEventEmitter

Bases: QObject

TileEventEmitter is a QObject subclass that provides custom signals for tile-related events.

Signals:

The right_clicked signal is emitted when a tile is right-clicked, passing the tile object. The hover_entered signal is emitted when the mouse enters a tile, passing the tile object. The hover_left signal is emitted when the mouse leaves a tile, passing the tile object.

hover_entered

int = …, arguments: Sequence = …) -> PYQT_SIGNAL

types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.

Type:

pyqtSignal(*types, name

Type:

str = …, revision

hover_left

int = …, arguments: Sequence = …) -> PYQT_SIGNAL

types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.

Type:

pyqtSignal(*types, name

Type:

str = …, revision

right_clicked

int = …, arguments: Sequence = …) -> PYQT_SIGNAL

types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.

Type:

pyqtSignal(*types, name

Type:

str = …, revision