event_bus module
- class core.gameCreation.event_bus.EventBus
Bases:
object
A simple event bus for subscribing to and emitting events within the game.
- classmethod emit(event_type, data)
Emit an event to all relevant subscribers.
If ‘position’ and ‘world’ are present in data, notifies entities at the position and those within line-of-sight. Otherwise, performs a global broadcast.
- Parameters:
event_type (str) – The type of event to emit.
data (dict) – The event data, must be a dict. Should contain ‘position’ and ‘world’ for spatial events.
- classmethod reset()
Reset the event bus, clearing all subscribers.
Emits a warning via the application logger.
- classmethod subscribe(event_type, callback)
Subscribe a callback to a specific event type.
- Parameters:
event_type (str) – The type of event to subscribe to.
callback (callable) – The function to call when the event is emitted.
- classmethod unsubscribe(event_type, callback)
Unsubscribe a callback from a specific event type.
- Parameters:
event_type (str) – The type of event to unsubscribe from.
callback (callable) – The function to remove from the subscriber list.